I created a mobile app experience for Chapter - a startup that aims to enable meaningful human interactions through sharing of interesting articles, podcasts, etc.
I designed an experience where users are matched according to similar books, blogs, movies, etc they like, so that users can meet others who they want to share and find new content from, and invite them to partcipate in the same chapter.
UX/UI Designer
UX Researcher
Figma
5 weeks
Feb - Mar 2020
Kyle Ladewig
Co-founder/CEO
Steve Flory
Co-founder/CTO
Chapter is currently a community based newsletter sharing concept. It consists of an email service and a web app. At the start of the project, the product was 2 months old.
How it works - you belong to a chapter, where you can submit the best thing you read, watched, or listened to that week. If you submit, you get a newsletter composed of the submissions of the other members in your chapter.
Over 5 weeks, I worked with the 2 founders of Chapter to:
Complete an exploratory research study - to uncover the biggest user problems and discover insights that will help the founders unlock product market fit.
Explore the mobile app experience - so that the founders can imagine what their product would look like in mobile.
01. Stakeholder interviews
02. Generative research - moderated user interviews with 3 Chapter users
03. Competitive research
04. Current state assessment of Chapter
Enable people to connect with others online and interact in ways that are meaningful - unlike the cheap reactions that are commonplace today.
Not trying to build an app where users can sit alone on their couch and just consume info. Rather, we want to create a social community.
Content is both the initiator of the interaction, and the basis for an ongoing relationship.
Currently, the interaction with Chapter is linked to when the user checks their email. However, the user interviews uncovered that users like to browse for content during bathroom breaks and moments of distraction, and read articles when they have a block of time they can dedicate.
Many users don't find the content that is shared interesting enough to open and read it. And currently, users don't have a way to add and find new chapters, so they're limited to the one they got placed in when they onboarded.
Users may skip submission because they didn't read anything worthy enough to share that week or they forgot what they read.
I focused on #1 because it is the biggest current risk. Looking at the engagement loop on the left, users are not reading the content, and thus don't get to enjoy it. If this happens repeatedly, there's risk of users losing interest and dorpping off of submissions.
Chapter browser -
Enable users to see all available chapters. They can join and leave chapters as they please until they find the right fit.
However, this leads to fluid memberships, over meaningful connections within chapters.
Connections -
Connect people thorugh similar shelf items and empower the users to congregate into the right chapters. This utilizes the newly released shelf feature, where you can add your favorite books, movies, etc.
This is closer to Chapter's roadmap ahead and their mission. It encourages more intimate groups and more meaningful interactions.
I created a mid-fidelity prototype and ran a moderated usability test with 3 current Chapter users. I tested the following tasks:
See chapters
See connections
Start a conversation
Invite to chapter
Start a chapter
⟶ People need a strong reason to start talking with strangers - it's not the social norm.
⟶ People want to get to know who the person is before messaging. Just displaying the common shelf items is not enough to start randomly messaging a stranger.
Encourage Follow over Message -
Instead of making the primary action be to message the stranger, I changed it to follow. I also changed the messaging from an open-ended messaging platform to limited conversation threads based on specific content.
Connect the dots for the user. Point out the similarities -
If the user has shelf items, chapters, or followers in common, then clearly show this. It will help the connection feel less like complete strangers.
Although Chapter is an existing product, I had flexibility on the visual design decisions of the new mobile product. My goal in defining the mobile visual design was to 1) design smart for the smaller mobile screen, 2) modernize the look, and 3) improve usability.
I worked off of the existing web app style guide and selected a concise set of font styles and color palette. I also defined new elements and layouts that were new and necessary for mobile.
Given the limited time and resources I had, I was not able to have another round of usability tests. Instead, I relied on the feedback I received from participants in the first round and feedback from the founders.
My final deliverables to the founders included the final designs in a Figma file, the final prototype, and the mobile style guide.
Before building out the mobile designs, I recommend that another round of usability testing is done to ensure that the changes I made addresses the problems surfaced in the first usability test.
Although these designs may not be conclusive, I was able to share many learnings on the Connections concept with the founders. As they continue to build upon the Shelf feature on the web app, I believe the insights they gained from the initial user research and usability test will help them to design strong hypotheses in their search for product market fit.